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	<title>Comments for Box of Rats Blog</title>
	<atom:link href="http://blog.boxofrats.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.boxofrats.com</link>
	<description>The Art of Code, IF and Games</description>
	<lastBuildDate>Mon, 09 Jan 2012 22:11:18 +0000</lastBuildDate>
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		<title>Comment on Remembering Six Years of ZMPP Development by veryalien</title>
		<link>http://blog.boxofrats.com/2011/12/30/remembering-six-years-of-zmpp-development/comment-page-1/#comment-67</link>
		<dc:creator>veryalien</dc:creator>
		<pubDate>Mon, 09 Jan 2012 22:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=198#comment-67</guid>
		<description>It&#039;s getting even better!!!
I just got the latest update from the android market and now the font is readable (and font size can be chosen by the user).
Yes the keyboard popping up and down is quite annoying but that is a small price to pay for readable text.
It&#039;s now really usable and playable, thanks very much for the update!</description>
		<content:encoded><![CDATA[<p>It&#8217;s getting even better!!!<br />
I just got the latest update from the android market and now the font is readable (and font size can be chosen by the user).<br />
Yes the keyboard popping up and down is quite annoying but that is a small price to pay for readable text.<br />
It&#8217;s now really usable and playable, thanks very much for the update!</p>
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		<title>Comment on Remembering Six Years of ZMPP Development by veryalien</title>
		<link>http://blog.boxofrats.com/2011/12/30/remembering-six-years-of-zmpp-development/comment-page-1/#comment-65</link>
		<dc:creator>veryalien</dc:creator>
		<pubDate>Mon, 02 Jan 2012 19:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=198#comment-65</guid>
		<description>Thanks a lot for your quick feedback to my comments, especially for clarifying the lack of glulx support. It&#039;s not a show-stopper for me, there are plenty of wonderful z-machine games to try and many to try again (and again)!
I didn&#039;t realize that some games can&#039;t work correctly or crash with a small status bar. I suppose the compass roses and other &#039;fancy&#039; features will not work if the window is too small. Before your comment I always thought these features were optional nice-to-haves, I don&#039;t usually rely on reading or using the status bar when I&#039;m playing.
Thanks for making it easy to play z-machine games on android and offline so no browser is needed.
I&#039;m looking forward to getting updates for ZMPP via the android market in the future!</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your quick feedback to my comments, especially for clarifying the lack of glulx support. It&#8217;s not a show-stopper for me, there are plenty of wonderful z-machine games to try and many to try again (and again)!<br />
I didn&#8217;t realize that some games can&#8217;t work correctly or crash with a small status bar. I suppose the compass roses and other &#8216;fancy&#8217; features will not work if the window is too small. Before your comment I always thought these features were optional nice-to-haves, I don&#8217;t usually rely on reading or using the status bar when I&#8217;m playing.<br />
Thanks for making it easy to play z-machine games on android and offline so no browser is needed.<br />
I&#8217;m looking forward to getting updates for ZMPP via the android market in the future!</p>
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		<title>Comment on Remembering Six Years of ZMPP Development by boxofrats</title>
		<link>http://blog.boxofrats.com/2011/12/30/remembering-six-years-of-zmpp-development/comment-page-1/#comment-64</link>
		<dc:creator>boxofrats</dc:creator>
		<pubDate>Mon, 02 Jan 2012 17:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=198#comment-64</guid>
		<description>Hi, thanks for your feedback !

For now, the screen orientation is portrait. This is what worked best in my tests. When you use a software keyboard, and ZMPP exclusively relies on that, half of the screen is covered by the keyboard.

The size of the text in the status bar depends on your screen size: Quite a few games require at least 80 characters in the top window, I have seen cases where games crash or just refuse to work then there are less. On the other hand, if you simply choose a larger font size and clip, the right hand side is invisible, and authors often include interesting information on the top right.

If your screen is quite small, ZMPP will try to reduce the font size so you get 80 characters on top. I agree that this is hard to read, but I decided to prefer super-small over invisible.

Now, for the default text size in general, I can definitely provide a setting in a future version.

While Glulx is supported in the ZMPP core, there is currently no Glulx support in the Android version. That might change of course, but Glulx/Glk comes with different challenges, which have to be addressed separately.

The list of games in the search is admittedly quite ad-hoc at the moment, but &quot;Adventure&quot; not being found is obviously a bug.

All in all, I hope to be able to regularly update and improve ZMPP, so some of the things you mention might get addressed over time.</description>
		<content:encoded><![CDATA[<p>Hi, thanks for your feedback !</p>
<p>For now, the screen orientation is portrait. This is what worked best in my tests. When you use a software keyboard, and ZMPP exclusively relies on that, half of the screen is covered by the keyboard.</p>
<p>The size of the text in the status bar depends on your screen size: Quite a few games require at least 80 characters in the top window, I have seen cases where games crash or just refuse to work then there are less. On the other hand, if you simply choose a larger font size and clip, the right hand side is invisible, and authors often include interesting information on the top right.</p>
<p>If your screen is quite small, ZMPP will try to reduce the font size so you get 80 characters on top. I agree that this is hard to read, but I decided to prefer super-small over invisible.</p>
<p>Now, for the default text size in general, I can definitely provide a setting in a future version.</p>
<p>While Glulx is supported in the ZMPP core, there is currently no Glulx support in the Android version. That might change of course, but Glulx/Glk comes with different challenges, which have to be addressed separately.</p>
<p>The list of games in the search is admittedly quite ad-hoc at the moment, but &#8220;Adventure&#8221; not being found is obviously a bug.</p>
<p>All in all, I hope to be able to regularly update and improve ZMPP, so some of the things you mention might get addressed over time.</p>
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		<title>Comment on Remembering Six Years of ZMPP Development by veryalien</title>
		<link>http://blog.boxofrats.com/2011/12/30/remembering-six-years-of-zmpp-development/comment-page-1/#comment-63</link>
		<dc:creator>veryalien</dc:creator>
		<pubDate>Mon, 02 Jan 2012 16:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=198#comment-63</guid>
		<description>Works very well on my LG Optimus Black. 

But I do have a few minor gripes....

Unfortunately the text is extremely small on my phone and the status bar is totally unreadable. Any chance that the font size within zmpp can be changed?

Supporting a change to landscape and back when rotating the phone would be nice too!

Does this version of ZMPP on Android support glulx format game files? I can only get z-machine (z5, z8, etc.) or zblorb files loaded, ulx or gblorb files seem to be ignored.

Which IF archive (or specific path in the archive) is being used, I can&#039;t find obvious games like Advent - only the German version (called Abenteuer)? Am I doing something wrong? I am an Englishman living in Germany but the list of games ZMPP finds to download seems a little bit strange to me!</description>
		<content:encoded><![CDATA[<p>Works very well on my LG Optimus Black. </p>
<p>But I do have a few minor gripes&#8230;.</p>
<p>Unfortunately the text is extremely small on my phone and the status bar is totally unreadable. Any chance that the font size within zmpp can be changed?</p>
<p>Supporting a change to landscape and back when rotating the phone would be nice too!</p>
<p>Does this version of ZMPP on Android support glulx format game files? I can only get z-machine (z5, z8, etc.) or zblorb files loaded, ulx or gblorb files seem to be ignored.</p>
<p>Which IF archive (or specific path in the archive) is being used, I can&#8217;t find obvious games like Advent &#8211; only the German version (called Abenteuer)? Am I doing something wrong? I am an Englishman living in Germany but the list of games ZMPP finds to download seems a little bit strange to me!</p>
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		<title>Comment on Remembering Six Years of ZMPP Development by george</title>
		<link>http://blog.boxofrats.com/2011/12/30/remembering-six-years-of-zmpp-development/comment-page-1/#comment-62</link>
		<dc:creator>george</dc:creator>
		<pubDate>Fri, 30 Dec 2011 05:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=198#comment-62</guid>
		<description>A fascinating post both technically and historically, thanks Wei-Ju.</description>
		<content:encoded><![CDATA[<p>A fascinating post both technically and historically, thanks Wei-Ju.</p>
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		<title>Comment on First File Release for Mahatma68k by Jakob Eriksson</title>
		<link>http://blog.boxofrats.com/2009/11/09/first-file-release-for-mahatma68k/comment-page-1/#comment-61</link>
		<dc:creator>Jakob Eriksson</dc:creator>
		<pubDate>Wed, 07 Dec 2011 19:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=58#comment-61</guid>
		<description>Hey, did you know AROS runs on OSX AND classic Amigas? :-)</description>
		<content:encoded><![CDATA[<p>Hey, did you know AROS runs on OSX AND classic Amigas? <img src='http://blog.boxofrats.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Arr!Jay &#8211; Amiga File System Browser by JAkob Eriksson</title>
		<link>http://blog.boxofrats.com/2011/03/07/arrjay-amiga-file-system-browser/comment-page-1/#comment-60</link>
		<dc:creator>JAkob Eriksson</dc:creator>
		<pubDate>Wed, 07 Dec 2011 19:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=119#comment-60</guid>
		<description>MR_A500, you can just image the complete disk. OSX does not need to know anything about the filesystem. Then you put the image back.

Or boot Linux in a virtual machine, it knows about Amiga filesystems.</description>
		<content:encoded><![CDATA[<p>MR_A500, you can just image the complete disk. OSX does not need to know anything about the filesystem. Then you put the image back.</p>
<p>Or boot Linux in a virtual machine, it knows about Amiga filesystems.</p>
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		<title>Comment on Arr!Jay &#8211; Amiga File System Browser by Dweller</title>
		<link>http://blog.boxofrats.com/2011/03/07/arrjay-amiga-file-system-browser/comment-page-1/#comment-59</link>
		<dc:creator>Dweller</dc:creator>
		<pubDate>Thu, 01 Dec 2011 08:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=119#comment-59</guid>
		<description>Interesting stuff! 

I&#039;m in the middle of mass converting my entire old floppy collection across to adf/stream images using a Kryoflux, a modified automatic disk duplicator &amp; a camera. I end up with directories containing the .adf, and a .bmp/.jpg of the disk (and a load of .raw for the stream data). Of course, each directory is just named as a timestamp.. 

I&#039;ve never used Scala, but I&#039;m very familiar with Java.. I might have a go at driving your code as a library, to query into the adfs to pull the disklabels from each disk (maybe expand to say grab a README if there is one on the root, etc), and store that info in the directory alongside the adf.

At the mo, I&#039;m using RomCenter with the full amiga dat&#039;s loaded, and it&#039;s having decent success at identifying about 25% of the coverdisks I&#039;m imaging.. but looks like there are no entries in the dats for say, Amiga Format Subscriber Disks. 

As for reading Amiga Harddisks.. iirc, Linux had filesystem support for Amiga ofs/ffs partitions..</description>
		<content:encoded><![CDATA[<p>Interesting stuff! </p>
<p>I&#8217;m in the middle of mass converting my entire old floppy collection across to adf/stream images using a Kryoflux, a modified automatic disk duplicator &amp; a camera. I end up with directories containing the .adf, and a .bmp/.jpg of the disk (and a load of .raw for the stream data). Of course, each directory is just named as a timestamp.. </p>
<p>I&#8217;ve never used Scala, but I&#8217;m very familiar with Java.. I might have a go at driving your code as a library, to query into the adfs to pull the disklabels from each disk (maybe expand to say grab a README if there is one on the root, etc), and store that info in the directory alongside the adf.</p>
<p>At the mo, I&#8217;m using RomCenter with the full amiga dat&#8217;s loaded, and it&#8217;s having decent success at identifying about 25% of the coverdisks I&#8217;m imaging.. but looks like there are no entries in the dats for say, Amiga Format Subscriber Disks. </p>
<p>As for reading Amiga Harddisks.. iirc, Linux had filesystem support for Amiga ofs/ffs partitions..</p>
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		<title>Comment on Arr!Jay &#8211; Amiga File System Browser by boxofrats</title>
		<link>http://blog.boxofrats.com/2011/03/07/arrjay-amiga-file-system-browser/comment-page-1/#comment-58</link>
		<dc:creator>boxofrats</dc:creator>
		<pubDate>Mon, 31 Oct 2011 14:24:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=119#comment-58</guid>
		<description>I see. A lot of problems with hard drive handling went away after I bought an A1200, I now just handle CF cards instead of disks. It also has an internal HD port, that could probably connect to your IDE drive(s). I don&#039;t really have a lot experience with these kinds of setups, but there might be people on e.g. http://eab.abime.net that might have had similar problems.</description>
		<content:encoded><![CDATA[<p>I see. A lot of problems with hard drive handling went away after I bought an A1200, I now just handle CF cards instead of disks. It also has an internal HD port, that could probably connect to your IDE drive(s). I don&#8217;t really have a lot experience with these kinds of setups, but there might be people on e.g. <a href="http://eab.abime.net" rel="nofollow">http://eab.abime.net</a> that might have had similar problems.</p>
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		<title>Comment on Arr!Jay &#8211; Amiga File System Browser by mr_a500</title>
		<link>http://blog.boxofrats.com/2011/03/07/arrjay-amiga-file-system-browser/comment-page-1/#comment-57</link>
		<dc:creator>mr_a500</dc:creator>
		<pubDate>Mon, 31 Oct 2011 04:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.boxofrats.com/?p=119#comment-57</guid>
		<description>Well, that&#039;s interesting, but not what I&#039;m looking for. As I said, it&#039;s Amiga hard drives that I&#039;m looking to back up, not floppies. 

I&#039;ve got some dying 2.5&quot; IDE hard drives from my A500 that I&#039;d like to back up on CF. Unfortunately, my A500 IDE card only works with one drive at a time - making backup impossible. (except by tedious serial transfer or floppy backup - not fun with 20Gb drives)

I&#039;ve got an IDE-to-USB adapter - and I&#039;d be able to transfer files nicely if only OSX could read Amiga filesystems.</description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s interesting, but not what I&#8217;m looking for. As I said, it&#8217;s Amiga hard drives that I&#8217;m looking to back up, not floppies. </p>
<p>I&#8217;ve got some dying 2.5&#8243; IDE hard drives from my A500 that I&#8217;d like to back up on CF. Unfortunately, my A500 IDE card only works with one drive at a time &#8211; making backup impossible. (except by tedious serial transfer or floppy backup &#8211; not fun with 20Gb drives)</p>
<p>I&#8217;ve got an IDE-to-USB adapter &#8211; and I&#8217;d be able to transfer files nicely if only OSX could read Amiga filesystems.</p>
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